Intel Xeon E5-2600 V3 Review: Haswell-EP Redefines Fast (2024)

Intel Xeon E5-2600 V3 Review: Haswell-EP Redefines Fast (1)

Xeon E5-2600 v3 Platform Introduction

  • Page 1: Xeon E5-2600 v3 Platform Introduction
  • Page 2: Meet Intel's Grantley Platform
  • Page 3: Fortville: 40 GbE Ethernet For The Masses
  • Page 4: How We Tested
  • Page 5: Supermicro SYS-6018R-WTR
  • Page 6: Linux-Bench Components And Test Setup
  • Page 7: Benchmark Results
  • Page 8: More Benchmark Results
  • Page 9: Power Consumption Results
  • Page 10: Haswell-EP Evolves The Server And Workstation

Xeon E5-2600 v3 Platform Introduction

Today marks the launch of Intel's Xeon E5-2600 v3 processor family, based on the Haswell-EP design. We knew this day was coming, since the company already introduced its Haswell-E-based Core i7s. Of course, the Xeon family is Intel's mainstream server/workstation processor family, and the E5-2600 series is perhaps the highest volume line-up in the Xeon portfolio. It is also responsible for forcing AMD's Opteron 4000 and 6000 CPUs into relative submission. Now, the competition is refocusing efforts on low-end ARM-based processors.

The dual-socket server market is absolutely huge. So, any major technology refresh in the segment triggers billions of dollars in refresh purchases. HP already announced its new ProLiant Generation 9 servers and other vendors will roll out their own implementations starting today. Most server systems have a field life of three to five years. It follows, then, that Haswell-EP-based processors will replace platforms built on Nehalem-EP, Westmere-EP, and Sandy Bridge-EP. And unlike most desktop PCs, every dual-socket server can easily cost many thousand dollars.

As you are undoubtedly aware, there are three distinct lines under the Xeon banner. These E5s represent Intel's mid-range platform. The E3s more closely align with mainstream desktop core configurations, while the E7 tier is higher-end, scaling up to eight processors, many terabytes of system memory, and enabling RAS features for mission-critical applications. The E5 is a utility player of sorts, handling everything from heavily virtualized workloads to bare metal HPC applications. The "2" in the part number lets us know that we're looking at single- and dual-socket-capable parts. The "6" immediately following loses some of its meaning this time around. Previously, Sandy Bridge-EP- and Ivy Bridge-EP-based processors were also available as Xeon E5-2400s, which weren't as fully-featured. There is no Xeon E5-2400 v3 this time around, though. As of now, the E5s are 2600-series chips.

With Sandy Bridge-EP (Xeon E5-2600), we saw as many as eight cores manufactured using a 32 nm process. Ivy Bridge-EP (Xeon E5-2600 v2) benefited from a process shrink to 22 nm, enabling core counts as high as 12. Haswell-EP (Xeon E5-2600 v3) is being productized in configurations as wide as 18 cores. Each generation follows the core design and incorporates much of the technology that we see with the aligned consumer segment. That means, with Haswell-EP, voltage regulation circuitry moves on-package instead of residing on the motherboard. Another major change (already seen on the desktop) is Haswell-EP's LGA 2011-3 interface, which is not compatible with Sandy Bridge-EP, Ivy Bridge-EP, or the new Ivy Bright-EX's 2011-pin socket. The new interface facilitates DDR4 memory compatibility, delivering lower power, more density, and higher data rates than previous generations.

Here is a quick overview of the different model differences in the Intel Xeon E5-2600 v3 generation:

Intel Xeon E5-2600 V3 Review: Haswell-EP Redefines Fast (2)

Clearly, the number of SKUs is massive. Intel tells us that three dies are used to create all of these different CPU models. Remember, many of the systems Haswell-EP will replace currently employ Westmere-EP, which allowed up to two sockets with six cores each. Common DDR3 data rates were 1066 and 1333 MT/s. Updating to Xeon E5-2600 v2 makes it possible to put two to three times as many cores into the same form factor and likely reduce power consumption at the same time.

Spanning four to 18 cores and up to 3.6 GHz base clock rates, Intel is enabling CPU models that are optimized for many different markets. Thermal design power ratings range from 55 to 145 W on the server side, and as high as 160 W for the Xeon E5-2687W v3 workstation part. That includes the fully integrated voltage regulator (FIVR) also seen on Intel's desktop-class Haswell processors.

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One other note: this is the preliminary planned SKU composition. We know Intel is customizing processors for EMC, NetApp, and other large customers requiring specific feature sets. Those are generally not listed as public SKUs, though.

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31 CommentsComment from the forums

  • CaptainTom

    Wonder how long it is until 18-core CPU's are utilized well in games...Maybe 2018 or 2020?

    Reply

  • dovah-chan

    Captain Tom said:

    Wonder how long it is until 18-core CPU's are utilized well in games...Maybe 2018 or 2020?

    Actually we should be trying to move away from traditional serial-styled processing and move towards parallel processing. Each core can handle only one task at a time and only utilize it's own resources by itself.

    This is unlike a GPU, where many processors utilize the same resources and perform multiple tasks at the same time. The problem is that this type of architecture is not supported at all in CPUs and Nvidia is looking for people to learn to program for parallel styled architectures.

    But this lineup of CPUs is clearly a marvel of engineering and hard work. Glad to see the server industry will truly start to benefit from the low power and finely-tuned abilities of haswell along with the recently introduced DDR4 which is optimized for low power usage as well. This, combined along with flash-based storage (aka SSDs) which also have lower power drain than the average HDD, will slash through server power bills and save companies literally billions of dollars. Technology is amazing isn't it?

    Reply

  • 2Be_or_Not2Be

    There is still a lot in games that doesn't translate well into parallel processing. A lot of gaming action only happens as a direct result of the user's input, and it usually triggers items that are dependent upon the results from another item. So parallel processing doesn't help a lot there; single-threaded performance helps more.

    However, with multiple cores, now we can have better AI and other "off-screen" items that don't necessarily always depend upon the user's direct input. There's still a lot of work to be done there, though.

    Reply

  • 2Be_or_Not2Be

    The new Haswell-EP Xeons are definitely going to help with virtualization. However, I see the high-price of DDR4 and the relative scarcity of it now as being a bit of a handicap to fast adoption, especially since that is one of the major limiting factors to how many servers you can virtualize.

    I think all of the major server vendors are going to suck up all of the major memory manufacturers DDR4 capacity for a while before the prices go down.

    Reply

  • balister
    The new Haswell-EP Xeons are definitely going to help with virtualization. However, I see the high-price of DDR4 and the relative scarcity of it now as being a bit of a handicap to fast adoption, especially since that is one of the major limiting factors to how many servers you can virtualize.

    I think all of the major server vendors are going to suck up all of the major memory manufacturers DDR4 capacity for a while before the prices go down.

    Whether it helps or hinders will ultimately depend on the VM admin. What most VM admins don't realize is that HT can actually end up degrading performance in virtual environments unless the VM admin took specific steps to use HT properly (and most do not). A lot of companies will tell you to turn off HT to increase performance because they've dealt with a lot of VM admins that don't set things up properly (a lot of VM admins over allocate which is part of the reason using HT can degrade performance, but there are other settings as well that have to be set in the Hypervisor so that the guest VMs get the resources they need).

    Reply

  • InvalidError

    14133592 said:

    Actually we should be trying to move away from traditional serial-styled processing and move towards parallel processing. Each core can handle only one task at a time and only utilize it's own resources by itself.

    This is easier said than done since there are tons of everyday algorithms, such as text/code parsing, that are fundamentally incompatible with threading. If you want to build a list or tree using threads, you usually need to split the operation to let each thread work in isolated parts of the list/tree so they do not trip over each other and waste most of their time waiting on mutexes and at the end of the build process, you have a merge process to bring everything back together which is usually not very thread-friendly if you want it to be efficient.

    In many cases, trying to convert algorithms to threads is simply more trouble than it is worth.

    Reply

  • Rob Burns

    Great to see these processors out, and overall good article. I only wish you used the same benchmark suite you had for the Haswell-E processors: 3DS Max, Adobe Premiere, After Effects, Photoshop. I'd also love to see Vray added to the mix. Not much useful benchmark data in here for 3D professionals. Some good detail on the processors themselves however.

    Reply

  • The3monitors

    Just take my money. Pls.

    Reply

  • Drejeck
    Wonder how long it is until 18-core CPU's are utilized well in games...Maybe 2018 or 2020?

    Simply never.
    A game is made by sound, logic and graphics. You may dedicate this 3 processes to a number of cores but they remain 3. As you split load some of the logic must recall who did what and where. Logic deals mainly with FPU units, while graphics with integers. GPUs are great integers number crunchers. They have to be fed by the CPU so an extra core manage data through different memories, this is where we start failing. Keeping all in one spot, with the same resources reduces need to transfer data. By implementing a whole processor with GPU, FPU, x86 and sound processor all in one package with on board memory makes for the ultimate gaming processor. As long as we render scenes with triangles we will keep using the legacy stuff. When the time will come to render scenes by pixel we will need a fraction of today's performance, and half of the texture memory (just scale the highest quality) and half of models memory. Epic is already working on that.

    Reply

  • pjkenned
    Great to see these processors out, and overall good article. I only wish you used the same benchmark suite you had for the Haswell-E processors: 3DS Max, Adobe Premiere, After Effects, Photoshop. I'd also love to see Vray added to the mix. Not much useful benchmark data in here for 3D professionals. Some good detail on the processors themselves however.

    Great points. One minor complication is that the NVIDIA GeForce Titan used in the Haswell-E review would not have fit in the 1U servers (let alone be cooled well by then.) Onboard Matrox G200eW graphics are too much of a bottleneck for the standard test suite.

    On the other hand, this platform is going to be used primarily in servers. Although there are some really nice workstation options coming, we did not have access in time for testing.

    One plus is that you can run the tests directly on your own machine by booting to a Ubuntu 14.04 LTS LiveCD, and issuing three commands. There is a video and the three simple commands here: http://linux-bench.com/howto.html That should give you a rough idea in terms of performance of your system compared to the test systems.

    Hopefully we will get some workstation appropriate platforms in the near future where we can run the standard set of TH tests. Thanks for your feedback since it is certainly on the radar.

    Reply

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